Humans Mod for Minecraft – Beta v1.0.1 Documentation & Guide

📘 Humans Mod Documentation

🧱 1. Basic Information

  • Full Mod Name: Humans Mod
  • Current Version: 1.0.1 Beta
  • Source Type: Closed Source, Custom License
  • Supported Minecraft Version: 1.21.5
  • Mod Loader: Fabric
  • Official Download: Modrinth Link
Note: This mod is under active development and has been tested thoroughly before release. However, it's recommended to try it on a backup world first before using it on your main world.

🧩 2. Dependencies

Required:

Optional:

  • Cloth Config
  • Architectury API

🧰 3. Features

After installing and launching Minecraft, the following keybinds are essential to operate the mod:

  • Q – Triggers default animation: Head turns right.
  • R – Triggers default animation: Head turns left.
  • Z – Triggers default animation: Phone call.
  • X – Triggers default talking animation.
  • P – Opens the animation customization screen for keys Q, R, Z.
customization screen for keys Q, R, Z
  • L – Opens a panel to change entity skin, size (scale), and model.

  • T – Rotates entity right.
  • Y – Rotates entity left.
  • [ – Moves entity forward with walking animation.
  • ; – Moves entity backward with walking animation.
  • C – Opens control UI depending on entity selection. 

  • ] – Executes all events scheduled for one or multiple entities.

Additional Notes

  • Entity Protection: Cannot be killed with hand/tools except swords.
  • Entity Relocation: Left-click to store entity (keeps data), right-click to place it again.
  • Channel Selection: Right-click to assign or select entity channel.

Mod Elements (Blocks):

  • Human: Flexible model with blinking, talking, eyebrow animations.
  • Marker: Destination setter. Destroyable with one click.
  • Sit: Invisible block to allow sitting animation.
  • Sleep: Invisible block to allow sleeping animation.

🔧 4. Usage Instructions

Installation:

  1. Download the .jar from Modrinth.
  2. Place it in .minecraft/mods.

Control: Single Entity

  1. Select entity (right-click)
  2. Press C
  3. Choose marker
  4. Set launch time
  5. Add animation with timing
  6. Press ]

Control: Group

  1. Don't select entity
  2. Right-click any block
  3. Choose entity from list
  4. Assign launch time
  5. Select path points
  6. Press Action

Practical Example

  • Video tutorial available on YouTube (add link)
  • Skins can be added to human_textures folder and selected via L
  • Use Blockbench model (with GeckoLib) to design skins. Do not modify model bones.


📚 5. External Links


🔄 6. Future Plans

  • Group pathing + animation execution.
  • More animation types and models (fat, slim, disabled, etc.)

📩 7. Contact






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